![]() ![]() ![]() ![]() Mining, smelting, forging, liquid pain extraction, slave markets, sinister lotteries, gambling halls, black markets, and even some kind of geothermal power were among the potential enterprises discussed. A series of ecological disasters happened on Gehenna and will continue to happen, making the existing resources harder and deadlier to extract. With its mirror plane being the Beastlands, Gehenna was re-imagined as a polluted apocalyptic nightmare where petitioners are self-absorbed and distanced from nature. Some described the petitioners as mafia underlings, and emphasized crooked businesses/enterprises as a common theme. "It's nothing personal, just business" and "honor among thieves" tend to be catch phrases petitioners use. With its inverse plane being Bytopia (a realm of honest free-willed hard work and spiritual commerce where every interaction benefits boths parties), Gehenna was re-imagined as a nexus of slavery and industrial exploitation. Gehenna was re-imagined as a libertarian dystopia, with Exploitation the main theme. What if the "asteroids" and other bits of stolen planes/worlds were part of an experiment that ravaged Gehenna? Sounds like the sort of thing yugoloths would be involved with, an ancient Plane Breaker spell or artifact, stealing bits of worlds to stem the decay of Gehenna due to over-exploitation of its resources. One poster brought up that the Rakshasa make a great fit for this interpretation of Gehenna, and could definitely see them as being architects behind the current face of the plane.Also, I've always wondered about the rakshasa / raavasta (arcanoloth) connection. Ecological devastation and savage landscape between towns. Stealing everything, including land from other planes/worlds. Some great clearly defined unique themes came out of this: Exploitation. Planar Renovation Project: Gehenna | planewalker Perhaps they meet a night hag who offers to help them get home but at some dreadful cost.Ĭan anyone point me to some good resources for fleshing out an unplanned stop on the plane of Gehenna? Since the yugoloths on their home turf and not being paid, I expect they would not automatically be hostile and could potentially tell the PCs that they're on Gehenna. I suppose I could have them encounter some yugoloths. I've looked online but there seems to be a dearth of information. While I could have Halaster deus ex machina them back into Undermountain, how else can I have them escape from Gehenna? There's not a lot of info on the plane in the 5e DMG. Now they are on Gehenna without knowing they are on Gehenna. One did so and yanked a PC over a pit and then let go. There are some githyanki gish who can cast telekinesis. Fall in a pit and you are transported to the Astral Plane. There are several pits full of silvery mist. They began exploring the 16th floor, where a bunch of githyanki have set up camp. So during tonight's session of Dungeon of the Mad Mage, I had three players. ![]()
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